Thomas K. Vaidhyan

Ai & ML Data Drive VR/AR for Training

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Thomas Vaidhyan, CEO, Aten Inc.
A social entrepreneur and architect of three start-ups, Thomas K. Vaidhyan is currently Chairman & CEO of Aten Inc., USA and Managing Director of Aten India.

Over and above its IT consultancy and customer application development origins, Aten has over the last decade, developed core competencies in serious games design and development and data driven 3D virtual immersive learning environments and simulations with embedded performance based assessments and formative feedback for immersive training, on the job support, strategic decision making and marketing as well as virtual world creation.

Personally passionate about removing the global barriers to education and bringing about positive social change, Thomas serves as a Founding Board Member with BEST NC (which comprises of 150+ North Carolina CEOs to enhance educational policy advocacy in NC), as well as Board Member of Research Triangle High School (Pioneer in Personalized Learning & Flip Methodology) and as First Robotics Regional and National Judge.

An avid tennis player, golfer, foodie & traveller, reading, music, dance (himself a trained Bharathnatyam dancer) and theater are some of Thomas’s other interests.

Ai & ML Data Driven VR/AR Training
Aten Inc. is an award winning pioneer in the serious game/simulation based training industry, with multiple Fortune 500 clients, involved in early research with North Carolina State University & Virginia Tech. 

Discuss and learn from our experiences as a practitioner over the last 10 years in training and learning using Ai Data Driven VR Simulations and Serious Games with the Aten Approach focussed on learning objectives:

Immersive & Interactive Virtual Simulations
+ Evidence centered design
+ Experiential & situational
+ Formative feedback
+ AI/Adaptive Intelligence
+ Personalization
+ Performance based assessments
+ Stealth assessments
+ Gamification
+ AI & predictive data analytics
= 100% retention of knowledge!

We shall talk about our recent experiences in the aviation industry, in pilot training as well as best practices in VR and AR, using predictive analytics with Ai and Machine Learning adding to the huge ROI of virtual training simulations and serious games. 

These research proven, highly engaging, immersive simulations mimic core experiences that users have in the measurement of different types of learning, tracking of individual strengths/weaknesses and are structured to measure active construction of knowledge, performance on realistic complex tasks and numerous extremely valuable constructs which cannot otherwise be measured.

Initiated by the Department of Defense, 3D immersive simulations using principles of evidence centered design, have been widely researched by universities/organizations like National Center for Research on Evaluation (UCLA), Harvard, NC State, Virginia Tech etc. and a range of Fortune 500 companies. They are accepted across industries as one of the most effective methods of training and assessment.